How To Add Animations To Source Models Gmod
How exercise I convert SFM/GMOD models to MMD?
From where do I become SFM/GMOD models?
Is it possible to edit converted SFM/GMOD models in PMXEditor?
Exercise you ever see a pretty model that is for SFM or GMOD and wish that it was for MMD? Well, wait no further! In this commodity, I volition explain everything you have to do to go your dream models into MMD! This is a really long procedure and then please stay focused.
Convert SFM/GMOD Models Into MMD Flawlessly!
First, you need to download the following programs (Encounter your estimator's Bone properties to download the correct program):
Blender 2.79
GWTool
VTFEdit
Crowbar
MMD Tools
Source Tools
Step 1: Applying MMD Tools and Source Tools to Blender.
Afterward yous download and install Blender on your figurer:
ane. Open Blender.
2. Go to [File>User Preferences].
3. At the bottom, click on[Install Add-on from File].
4. Go to the binder where MMD tools is located then click on its ZIP/RAR file to install the add-on, exercise the same for Source Tools.
5. In the User Preferences window, search for "MMD Tools" and "Source Tools" then bank check the boxes next to them.
Step 2: Downloading the models.
Two sites I prefer for downloading models the non-Steam way is garrysmod.org and SFMLab. You lot tin can also download models through the Steam Workshop Downloader website to download models only bachelor on Steam.
- Method for SFM/GMOD Models downloaded through SFMLab/garrysmod.org:
1. Download the model.
2. Unzip the file.
You'll accept two folders: "models" and "materials". The "models" folder has files that have the extensions (.mdl), (.vvd), (.phy), and (.vtx). Nosotros don't need the VVD, the PHY, and the VTX files because they are additional data that work simply in SFM and GMOD then yous can delete them. We must focus on the MDL file. That'southward the model's information, like to PMX and PMD but MDL files are compressed and need decompiling or decompression.
The "materials" folder has files that have the extensions (.vmt) and (.vtf) which stand for "Valve Material File" and "Valve Texture File" which tin can be opened using VTFEdit. VMT files are code so you can delete them. VTF files have the textures in image file formats which are what we need.
The method for SFM models downloaded through the Steam Workshop Downloader is the aforementioned.
-
Method for GMOD Models downloaded through the Steam Workshop Downloader:
When the download is finished, you'll have a file that has the extension (.gma). Rename it to a simpler name (Ex: NameHere.gma) then decompress by doing the following:
i. Open up GWTool.
ii. Drag the GMA file into the GWTool window.
The programme will excerpt the GMA file into a (.7z) file.
iii. Extract the 7z file with 7-Zilch.
The seven-Zip file will excerpt a Zippo file. Decompressed it with seven-Zip. Yous'll have the 2 folders: "models" and "materials".
Step three: Decompiling the MDL files.
Get to the "models" folder and do the following:
ane. Open Crowbar.
ii. Become to the decompile tab.
iii. Drag the MDL file into the programme window.
4. Choose an output folder and uncheck the following settings:
- Physics mesh SMD file
- Os animation SMD files
In the output folder, a agglomeration of files will be extracted. Most of them have the extension (.smd) and one file has the extension (.qc).
The SMD files are the model separated into multiple parts or assets. This is very helpful if you but want a part of the model. The QC file is the complete model unseparated, that'south the one we need.
Stride 4: Decompressing the VTF files.
Subsequently yous complete decompressing the MDL files, you lot have to extract the textures. This is where VTFEdit comes into play. Later on you download and install VTFEdit, go to the "materials" and do the following:
ane. Open up VTFEdit.
ii. Drag the VTF file into the VTFEdit window.
3. Make a binder for the textures, I'll call mine "Tex", and relieve the textures in the binder either as a TGA file or a PNG file to go along transparency.
Footstep 5: Converting the models to PMX format.
Now you accept to convert the model to PMX format by using Blender, MMD Tools, and Source Tools.
1. Open Blender.
2. Go to[File>Import].
3. Expect for[Source Engine (.smd, .vta, .dmx, .qc)] and click on it.
iv. Look for the model'due south QC file and import it into Blender.
There are multiple tabs on the left. If yous accept installed MMD Tools correctly, yous'll see a tab titled "MMD".
v. Click on the MMD tab.
6. If your model has bones (the small spheres on the model) so click "Convert" to convert the bones to the MMD bone format. If your model doesn't have any bones, then click "Create".
7. Click "Adhere meshes to model".
8. Get to[File>Export]and look for [MikuMikuDance Model (.pmx)] so click on it.
9. Look for a binder to save your model.
Step 6: Editing the models in PMXEditor. (Applying Textures and fixing minor errors)
Although you did convert the model to PMX format, there are notwithstanding some errors. Some are the model is too large and the model is missing textures. Here's how you fix these errors:
- Fixing size:
1. Open up PMXEditor.
2. Drag model in PMXEditor window.
three. In "Add/Scale" window, go to the lower right part of the window and write 0.iii in the box next to the word "Custom".
0.3 is the normal size for most SFM/GMOD models to fit the MMD height. But yous tin resize it as much as you lot desire!
- Applying textures:
1. In the materials tab, select all the model parts and modify "Diffuse" and "Ambient" color boxes to white and the "Specular" colour box to black.
2. Ordinarily, the textures are named the same equally the model parts. So notice the texture that has the aforementioned proper name as the model part.
iii. Add/Edit some actress things to the model to your liking. Such as adding morphs, calculation toon or spheres, re-rigging some parts, or connecting bones to each other.
That'southward it! Y'all have your model prepare for MMD!
Inquire your questions in the comments and I'll answer them all!
See y'all in the adjacent article!
– Come across Beneath for More than MMD TUTORIALS…
More than MMD Tutorials...
Source: https://learnmmd.com/http:/learnmmd.com/convert-sfm-gmod-models-into-mmd-flawlessly/
Posted by: duryeapecter.blogspot.com
0 Response to "How To Add Animations To Source Models Gmod"
Post a Comment